The third chapter introduces the basics of CSS. In this chapter we work towards creating the game Hunt the Webbus. New sections will be posted every week (except for a Christmas break).
Every Sunday, I will be posting a section of my book that is meant to get readers ready for the game engine book I am working on.
The theme Life in 2 dimensions got me creating a hex version of life but with armies of cells.
My plan is to start with the absolute basics (in summary form, though if there is interest a more thorough version of each topic can be developed) so this year’s content will be focused on the fundamentals of creating a web game. Essentially the plan is to go from games to libraries to a general-purpose engine which can then be expanded with tools to simplify using the engine.
The formatting of HTML use to be done using tables, but this had several issues. To get around this limitation, CSS (Cascading Style Sheets) were created to make formatting a page easier resulting in much nicer looking pages. While this gives us more visual power it doesn’t help add any functionality to game development so we are still limited to very restrictive games. After covering CSS, again in a quick overview form, we will create another simple np=programming game based on a classic game known as Hunt the Wumpus. Our version will be much more restricted and called Hunt the Webbus.
I have decided that I will be taking a break from updating the site until next year. While I am hoping my workload will be more manageable by then, to be safe I will only be releasing games every other month with making of articles between the releases. As the articles will be on the site, I have different plans for my homebrew blog to better reflect the original homebrew plans for that blog.
My father died August 20th, so this month I am presenting the eulogy I gave. Next month will be a decision about the future of this site.
A port of my Flash Ludum Dare 27 game where you have a short time to gather as many apples as you can.
July 1st is Canada Day, so I chose my Canada Day Flag game as my first attempt at using the fullscreen API so the game
can be played in the full screen. This, and hopefully future games, will be reworked to use UHD graphics so the
graphics should be good no mater what the user resolution is.
The first game jam I have entered in a while (everyone who entered got a free course). With taking care of my disabled
father, my time was limited so this game was created in about 10-14 hours. A visual novel about the phoenix.
In memory of my mother, who was into angels, an angel related predictor.
Last April your friend tried to hit you with a pie. This year she has her brother and sister to help.
I am dedicating this month to my Dad by having a set of picture puzzles made up of some of his paintings.
Something silly this month and my first typescript game. Biorhythms are a pseudoscience way of determine your physical, mental, and emotional well-being.
With my thesis defence passed (but with major revisions required), I am now close to having free time again. Not entirely sure what to do but here is what I am thinking. Feel free to comment.