Not my greatest game, String Along is an arcade game and is a level-based variant of the classic game Snake where as you eat food you grow in length. My subscription to Creative Cloud expired before I could get around to optimizing the game, and have no plans on going back to Creative Cloud as I can do everything I need in Create.js.
To celebrate Friday the 13th, here is my port of 132 Spikes original edition. Save a balloon from being popped by moving it to the safe location in thirteen spike-filled rooms.
13^2 Spikes - Original Edition
The port of my Fleet game. Destroy your opponent's fleet of ships before he destroys yours! This is more of a re-write than a port. Details will be appearing on the June 2nd developer blog post.
The port of my Towels for Earth game for towel day! Save the Earth from destruction by throwing towels in the way of demolition beams.
Towels for Earth
As the towel day game is not being released until late in this month, I have released an HTML port of Four in a Row. The original version was my first Java game and in 2010 I did a preliminary version of this game as my first Canvas game. This version fixes some AI bugs while implementing animation of chips.
Four in a Row
Friday the 13th. What better day to release my Nightmare Maze game. This game is part of my “HTML5 Game Development Using Animate” eBook which is being released on my development blog. It is also the first episode of my One of those Weeks series.
As Easter is April 1st, here is my Easter Egg Generator so you can make some virtual easter eggs. My next release will be on Friday the 13th.
Easter Egg Generator
As promised, though slightly later than I expected as I was busier than expected llast weekend, here is the Video Poker game from my HTML5 Game Development with Animate eBook. March's “game” will be near the end of the month in time for Easter.
The first game in my HTML5 Games Using Animate eBook that is being released on my development blog. Try to get the last gem! The second (video poker) game will be released near the end of this month.
A preview of some of the games that I will be releasing through the year in the form of a Calendar NIM game.